First-person one-button game about jumping, sense of speed and discovery. The key is timing, the goal is traveling flawlessly through the environment
The setting is an abstract – mainly duotone – outlined world, with a look referring to the geometrical abstractions from the 50s and the 3D low-poly gaming era.
Fotonica is a game for MAC and PC published by Santa Ragione in July 2011. We worked on it since its first prototype, back in August 2010. The project was born as an entry for the “A Game By Its Cover” on the TIGsource boards. So far, the game is distributed through our main site, with a pay-what-you-want model, and for 4.99$ on other portals such as Desura, Indievania, Mac App Store and more recently Playism, which distributes a translated version for the Japanese market.
The game was downloaded more than 100.000 times through our website and was a praised both by art and game critics. Fotonica was on display at the 54th International Exhibition of Art in Venice, la Biennale di Venezia, until November 2011 and was selected as part of the Indie Games Arcade at Eurogamer Expo in 2011.
I am the game director, producer and interface/FX designer for Fotonica, managing the game design, the controls, the GUI, the special effects and the overral feel of the game, as well as the production milestones.
You can access the official Fotonica website here:
More screens and media of the game:
Start screen of the japanese version