UNBEARABLE

A game created for the MolyJam 2012 in SF. “You are a bear and your oxygen comes from hugging people, but hugging people breaks their bones”

The game is inspired by a tweet from joke account @PeterMolyDeux as per the MolyJam theme.

Players walks around a city as an escaped circus bear with a problem… needing hugs to breathe. They must be careful, though, as bear arms are very difficult to control. Game is displayed simultaneously in first, second, and third person.

The game is downloadable for free:

WIN – MAC  / OFFICIAL MOLYJAM PAGE

The game has been featured online by a few media outlets:

KOTAKU

REVISION3

INDIEGAMES.COM

JOYSTIQ

GUYISM

The game was developed in collaboration with:

Elizabeth Baumel @Icetigris
Paul Du Bois @1pld
Chris Jurney @jurney
Chris Remo @chrisremo
Adam Rickert @AdamRickert

STREET SONG

A music exploration game based on Matthew Dear’s song of the same name, commissioned by Pitchfork Media.

Details »

FOTONICA

First-person one-button game about jumping, sense of speed and discovery. The key is timing, the goal is traveling flawlessly through the environment
Details »

MIRRORMOON

A puzzle-adventure game set on a red planet and its peculiar moon. 2013 IGF finalist for Nuovo Award

Details »

THE DUSTJACKET

The Dustjacket is a game about books, real books: how they feel, the paper they are made of, the beautiful covers that get worn-out after many reads.

Details »

LUNARCADE SHANGHAI 2011

The second Lunarcade Indie Games Circus took place in Shanghai, China. We had six independent games from six different countries on display for six days.

Details »

UNBEARABLE

A game created for the MolyJam 2012 in SF. “You are a bear and your oxygen comes from hugging people, but hugging people breaks their bones”

Details »

ACT/DESIGN

An ongoing design forum promoted by Milan’s Polytechnic and Shanghai Theater Academy on technology, creativity and innovation. Details »

THE CHASE [placeholder title]

This is a prototype for an arcade game inspired by the famous chase scene in the movie “Blues Brothers” (1980), more info coming soon.

Details »

MEANINGFUL GAMES

Poster about the reasons behind meaningful games as the ultimate ambition in game design, made for the 2011 Innovation Festival in Tallin.

Details »

CUBICLE

This is a prototype for a “rogue-like” role playing game based on real time dungeon generation for iOs. More info coming soon.

Details »

FOTONICA WEBSITE

Website for the game Fotonica, including trailer, description and a real pay what you want model that allows for direct download and torrenting.

Details »

A.F.E.

A small space exploration prototype with stellar systems, more info coming soon. Click to try the mini-demo in the embedded player.

Details »

SHARDS

Shards is a prototype of a music-puzzle toy / abstract game of combinations for iPad, Mac and Windows. Coming out soon.

Details »

LUNARCADE FACTORY 2011

A game jam witha a theme: “LINES”. Lunarcade Factory is an ongoing series of jams that brings together people with different backgrounds and skills.

Details »

SKYLIMIT

A prototype for a competitive puzzle-startegy game, created during the Lunarcade Factory in Milan with Leonardo Amigoni.

Details »

ALIANTE!

A two players racing game in which player compete for first place or tray to eliminate each other by attacking the adversary’s engine.

Details »

LUNARCADE MILAN 2011

The first ever Lunarcade event was in Milan in early 2011. We projected three independent games during a night with three different DJ sets.

Details »

CLERGY VS JOY

A satyrical two players shooting game about extinction, same sex love and contraceptives. Made for the 2011 Global Game Jam.

Details »

CRESCENDO

A music-puzzle game accessible to the visually impaired: the game is based on sound patterns and repetition combos. Available soon on mobiles.

Details »

ESCAPE FROM THE ALIENS IN OUTER SPACE

Escape From the Aliens In Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship.

Details »

TALES OF UNSPOKEN WORLD

This is an old prototype for FOTONICA: it was developed as an entry to the TIGsource competition “A Game by its Cover” back in 2010.

Details »

FISCAL SHIELD – TAX AMNESTY

A satyrical board game about exploiting an Italian law regularizing tax evaders that bring funds back from tax havens.

Details »

JOURNEY THROUGH THE SPACE OF EXTRAVISUAL

Master’s degree thesis project in the form of a boardgame for designers that want to make games that are accessible to the visually impaired.

Details »

JULES ET JIM

Artwork that uses the language of information visualization to render the plot of Truffaut’s 1961 classic “Jules et Jim” as a crossing paths of threads.

Details »

RULERS OF MILAN

Short film about Milan, its missing town plan and the abuses perpetrated by land owners and how they affect the quality of life in the name of profit.

Details »

THIS IS LIVING!

This map defines actors, streams of responsibility, needs and bureaucracy between the citizens and the town council of Milan, with a focus on the city budget.

Details »

AUTOCRACY

A thirty seconds advertisement for Milan’s bike sharing service, highlighting the absurdity of driving the car in the city center.

Details »

THE BEST GIFT

This video was made to promote the HIV test, as I feel the importance of sharing this information with our partners is currently not communicated enough.

Details »

LITTLE PRINCES, LITTLE PRINCIPLES

A digitally enabled toy to teach kids about energy, environment and how everyday human activity is connected with natural resources and quality of life.

Details »

INTERVIEWS

Video Art project on looping and youth. Made in Sydney in 2008. Very special thanks to Lucrezia, Julia and Sean for answering my questions.

Details »

AN IMPERIAL MESSAGE

A game version of Kafka’s short story. The narration serves as clue to solve every scene’s puzzle and to advance to the next paragraph of the story.

Details »