Here is an in-progress selection of even more prototypes and early projects.
A "single-shot" game inspired by a scene in Gabriel García Márquez's masterpiece, One Hundred Years of Solitude.
A VR 360 degrees full-motion video game about the different layers of truth that surround the mysterious death of a child.
A game about books, real books: how they feel, the paper they are made of, the beautiful covers that get worn-out after many reads.
A series of exhibitions to display experimental independent games: games with innovative aesthetics or interaction models, developed without the support of major publishers.
A game based on history, comedy, and the love for Milan, in which players compose poems in a beautiful villa at the beginning of the 19th century.
My master’s degree thesis project in the form of a boardgame for designers that want to make games that are accessible to the visually impaired.
A game that explores the representation of sex in interactive media, in an effort to use technological limitations to in an expressive way.
An experimental arcade game in which two players share a controller to guide two little ships connected by a rod.
A game version of Kafka’s short story. The narration serves as clue to solve every scene’s puzzle and to advance to the next paragraph of the story.
A thirty-second advertisement for Milan’s bike sharing service, highlighting the absurdity of driving the car in the city center.
A two players racing game in which player compete for first place or tray to eliminate each other by attacking the adversary’s engine.
Poster about the reasons behind meaningful games as the ultimate ambition in game design, made for the 2011 Innovation Festival in Tallinn.
A satirical board game about exploiting an Italian law regularizing tax evaders that bring funds back from tax havens.
A game created for the MolyJam 2012 in SF. “You are a bear and your oxygen comes from hugging people, but hugging people breaks their bones”
A prototype for a competitive puzzle-strategy game in which the player placing the pawns on the tallest tower wins.