Other Things

Here is an in-progress selection of even more prototypes and early projects.

Mariposas Amarillas

A "single-shot" game inspired by a scene in Gabriel García Márquez's masterpiece, One Hundred Years of Solitude.

CHRISTIAN

A VR 360 degrees full-motion video game about the different layers of truth that surround the mysterious death of a child.

A Kind of Vexation

An adaptation of Camus' 1942 novel "The Stranger". The game interaction simulates the protagonist's recollection of the events that lead to the trial.

The Third Secret

A VR narrative game protoype in which you are accused of a terrible crime that gets reconstructed in real-time.

The DustJacket

A game about books, real books: how they feel, the paper they are made of, the beautiful covers that get worn-out after many reads.

Lunarcade

A series of exhibitions to display experimental independent games: games with innovative aesthetics or interaction models, developed without the support of major publishers.

The Myth of Medusa

A narrative-driven game about discovering one’s own identity by observing the consequences to our actions, made for GGJ 2014.

Street Song

A music exploration game based on Matthew Dear’s song of the same name, commissioned by Pitchfork Media.

The Mads’ Garden

A game based on history, comedy, and the love for Milan, in which players compose poems in a beautiful villa at the beginning of the 19th century.

Extravisual Space

My master’s degree thesis project in the form of a boardgame for designers that want to make games that are accessible to the visually impaired.

Codex Lucis

A game about receiving and deciphering a message from space, made for a jam at the SETI Institute.

Final Candidation

A satirical game that lets you play as your favorite candidate of the 2013 Italian Elections and gain the popularity needed to become Prime Minister.

Awkward Sex

A game that explores the representation of sex in interactive media, in an effort to use technological limitations to in an expressive way.

PIPNIS

An experimental arcade game in which two players share a controller to guide two little ships connected by a rod.

Rulers of Milan

Short film about Milan, its missing town plan and the abuses perpetrated by landowners and how they affect the quality of life in the name of profit.

This is Living

A map that defines actors, streams of responsibility, needs and bureaucracy in the city of Milan, with a focus on the yearly budget.

An Imperial Message

A game version of Kafka’s short story. The narration serves as clue to solve every scene’s puzzle and to advance to the next paragraph of the story.

Autocracy

A thirty-second advertisement for Milan’s bike sharing service, highlighting the absurdity of driving the car in the city center.

Aliante!

A two players racing game in which player compete for first place or tray to eliminate each other by attacking the adversary’s engine.

Meaningful Games

Poster about the reasons behind meaningful games as the ultimate ambition in game design, made for the 2011 Innovation Festival in Tallinn.

Tax Amnesty

A satirical board game about exploiting an Italian law regularizing tax evaders that bring funds back from tax havens.

Unbearable

A game created for the MolyJam 2012 in SF. “You are a bear and your oxygen comes from hugging people, but hugging people breaks their bones”

SkyLimit

A prototype for a competitive puzzle-strategy game in which the player placing the pawns on the tallest tower wins.

Armonia

"A music-puzzle game accessible to the visually impaired: the game is based on sound patterns and repetition combos. Available soon on mobiles."